Time for a post of joy and only joy from Chaos Edge today. Mobigame’s award winning title, the little game that brought this whole case of wild shenanigans to light, is back on the iTunes store for all to purchase.
I’m sure everyone is aware of the story now, but here’s a quick look back to the very start of this wild (and not yet finished) journey.
Back in May, an innocent post was made on the game news site Finger Gaming letting people know that EDGE had been pulled from the iTunes app store without reason.
Mobigame’s International Mobile Gaming Award-winning Edge is no longer available for purchase from the iTunes App Store in the U.S. and the UK. The reasons behind the removal are unknown at this time, though Mobigame promises that any future updates will be made available at its Twitter.
This news came as a bit of a surprise to me last night when I was recommending iPhone games to a friend, only to find out that Edge wasn’t showing up in an App Store search. Further searching revealed that web links to both the Lite and full versions turned up an error message explaining that “The item you’ve requested is not currently available in the US store.”
It’s certainly unusual for such a high-profile (and excellent!) title to suddenly go missing from the App Store for no readily apparent reason and with no explanation. Reports indicate that the title is still available for download in France, though other regions are out of luck for the time being. Here’s hoping that whatever resulted in Edge’s regional removal is resolved soon.
Little did the author know about the actual events behind the removal of the game.
Eventually Mobigame let people know the reason behind the titles disappearance from the iTunes store, and the events of the past few months began on their twisting and turning path of confusion, revelation, shock, awe, LOLs and cringes.
Today though is all about EDGE, the good EDGE, the award winning EDGE, the EDGE you can actually buy, play, enjoy and have full confidence that it was made by Mobigame, released by Mobigame and made with the sole intention of entertaining.
We’d like to finish this post with a short congratulations to Mobigame for holding strong for the past few months. It would have been easy to have just backed down and accepted what Tim Langdell demanded as so many others have, but the stand you made started the ripple that turned into a tsunami of support and agreement.
We hope that any other developers out there will take inspiration from Mobigame’s action and know that there’s support waiting for them in the form of fellow developers and gamers the world over.