The Crying Developer
Regular Chaos Edge readers will know that the many articles that we post here are in effort to bring forth the truth behind the face of Edge Games. We publish the comments, the history and the actions of what the company does.
We chose to do this because we care. We’re not an evil bunch of Internet snipers out to cause a ruckus just for the shits ‘n giggles, we’re doing this because there are other fellow developers within our industry that are currently facing a hard time; not because of the global economic climate, but because of the actions of one small outfit known as Edge Games, or Edge Interactive Media, or Galactic Edge Spacelines, a company that has continued to perform business in the way that seemingly only it sees as appropriate.
As a community it’s not nice when you see your kin suffer, so we decided to try and do what we could to help fight the battle. We’re not a corporate company, a union or an Association of International Game Developers, we don’t have the resources and legal divisions to cover this, but something needed doing, and needed doing quickly.
We pooled together some cash and created a legal fund, which would be used by the developers in trouble to help with their incurred expenses. If you wish, and we’d appreciated it greatly, you can Donate to this fund and help with the cause. We also created this website as we were finding that our research into the history of Edge Games was uncovering facts that really needed to be told, and the more we looked, the more we found people that had been treated in similar ways as our friends had been. We wanted to offer them some reassurance that they weren’t alone and we’d do what we can to help.
We’d like to thank all the folk that have commented on our articles, made posts in the many forums and on twitter, they’re all greatly appreciated.
But we know that you visit this site to read about the scoops and the dirt, so it would be rude to not bring that too you.
The Crying Developer
You might think that title refers to the previous part of this article, however it does not. Recently we posted an article about Edge Games future release MIRRORS a game from EDGE. After Edge Games were exposed taking artwork from a Deviantart users profile and passing it off as their own, they quickly changed the image (Although not without a few hiccups). The new image depicted a mans face, we presume a render of the main character of MIRRORS, a character that has surely been greatly fleshed out now as MIRRORS has been in development for a good number of years.
Dr. Tim Langdell @ 08-30-2009 11:02 PM
[snip] But as you know Edge’s game “Mirrors” was announced around a year before EA’s game “Mirror’s Edge” so you have it backwards if you are trying to suggest a connection in terms of chosing a name for a game.
Actually we didn’t know this, but thanks for the information Dr. Tim Langdell. So if the game was announced a year before EA’s, that would make the announcement dated around July 10, 2006 (1 year before Mirror’s Edge). Sadly no one remembers this announcement, not even the Internet. We just all remember the appearance of this Flash file appearing on the Edge Games website a few months back.
What we do find strange though is that why a game which has been in development for over three years now chose to use unauthorised art to promote itself instead of art from the game itself. I understand that not all people reading this article are from within the games industry (And also not all the people we’re talking about either), but to develop a game for three years and have no imagery to show is quite unheard of.
As the last article stated, the box art was changed. Maybe it was a mistake by one of Edges many artists that they surely have working on this cross platform title; no official statement has been given so we can only deliberate over the actual reason.
Surely the new box art is what it was originally supposed to be, actual artwork from the actual game used to actually represent what the actual product might be when it ships Fall/Winter 2009.
No more mistakes now, this is it, what we’re seeing is actual footage from a product that began development 30 years ago.
What wait? I said 30, surely I meant 3?
Actually no. It seems that for the second time, the merry folk over at Edge Games have gone and done a boo-boo. They’ve gone and taken imagery that doesn’t belong to them.
Ladies and Gentlemen, I present to you The Crying Indian.
This time however, the image isn’t from some poor persons Deviantart page, no sir. This time the image is taken from KAB, that’s the Keep America Beautiful Inc. A Group, which for over half a century has stood proud to help make America a clean country to live in. Maybe this is Edge Game’s way of helping with the recycling. By taking a very popular and powerful image that has been used since 1973 and reshaping it into a video game.
Another day, another company’s hard work picked up and used without consent. We hope this is the end of it all…
… but sadly it isn’t.
If you were the CEO of a long running and famous games company, and you were set to release a game in the coming months, how would you go about visually promoting the title?
A) Employ the work of an artist to create imagery taken from the game
B) Would you search the Google images with the title of the game and just snap up any old image you found?
To anyone answering B, we at Chaos Edge would like to say “Hello Tim”. For all our other readers that chose A, please read on.
We’ve already discussed the MIRRORS debacle, so what about Firebirds Remix for the iPhoneDeveloped by Graeme Devine for Softek (Langdell’s previous company) in 1983, this Galaxian clone is set to come out later this year on iPhone.
So you have the game, albeit from 1983, you have artwork which can be seen here, so why do you choose to replace the artwork with a stolen piece from Deviantart, a piece of work from a 15 year old school girl? Especially after being called out for doing the same thing a few days previous to this?
We’re beginning to come to the conclusion that Edge Games do actually make games, they’re not the traditional ones from our industry, made for the 360, PS3, Wii, iPhone, but a completely different type of game, an ARG, where clues and puzzles are posted on the Edge Games website, and we have to go and solve them. Challenges that are legally dubious, infringing on copyright and trademark, but exciting to beat none the less.
Actually this isn’t the first time Edge Games have stepped into this realm.
Softek’s Managing Director, Tim Langdell, has issued a mysterious press release on behalf of The Edge described as the ‘creative group’ which has broken away from Softek International. Langdell says, ‘Over the past few months I had been bringing together some of the best talent worldwide to form a unique group of programmers, graphic artists and musicians. Clearly Softek’s game creation and marketing division had grown immensely in the first half of 1984. The creative group requested to be able to form an independent division of Softek.’
Quite how this creative group squeezed into Softek International’s tiny two-room offices in London is a matter open to question — the latest in space compaction techniques no doubt. Anyway, they seem to have been busy getting Personal Computer Games game of the month award for their Commodore game Quo Vadis, and more amazingly entering the Computer & Video Games Hall of Fame pages before releasing the Spectrum game Starbike. These two games are described by The Edge as megagames — the first ever, and with a follow up title of Psytraxx, Softek and The Edge are beginning to sound a little like a Liverpool giant. Let’s hope Softek doesn’t go right over The Edge.
Quo Vadis released in 1984 was more than just another game. A Gold scepter worth £35,000 was there to be won by the first lucky gamer to solve a puzzle within the game.
Grrrrrrrr…that brings back memories. I slaved away to complete Quo Vadis back in the day (which was no easy task) and meticulously mapped it (this was required to claim the prize I seem to recall, or maybe it was just for my own benefit) and got all of the riddles including the all important final questions. Riddles were tricky but took them to a teacher at school who was in Mensa and loved this kind of thing. Eventually all of the riddles were worked out and it WAS the correct answer. Essentially when getting to the end sequence you were asked a final question to defeat the evil dude.
The answers to all of the riddles in the game spelled out ‘Honi soit qui mal y pense’ which can translate to ‘Evil to him who thinks evil’. And as each of the riddles gave you letters to make up a sentence, there is absolutely ZERO way this wrong. Man, I can’t believe I forgot all of this….bad memories.
So, we (me and my brother) with help of my dad and the teacher meticulously put together the full solution, presented in full and glorious detail and sent it off to await with baited breath the glory of winning the sceptre (not to mention the inconceivable amount of money to a 13 year old). I knew it hadn’t been won by that stage (in some magazine) and I’d dedicated my life for weeks to beating the damn thing and getting those pesky riddles solved. Months and months went by. Eventually got a letter saying : WRONG!!! Which was bullshit as it was right. Of course the solution never came out, no prize given away.
edit: Ah, I see from the wiki entry on Quo Vadis that I wasn’t the only one with that solution, as it was 100% correct. Now where is my goddam prize!!
22.214.171.124 16:00, 7 December 2006 (UTC)
I remember when this game was released, the makers of the game (The Edge) offered a prize of a Sceptre worth £30,000 to the first person to complete the game and solve all the riddles.
To my knowledge, no-one ever won the prize. The riddles were found at various points in the game and were as follows:-
AT LAST YOU THINK YOU ARE THERE
BE SWEET AND BE QUICK TO GO BACKWARD
TOURD’FORCE USING ONLY A KNIFE TO EAT AN A1 SOLUTION.
BINARY INDECISIONS BETWEEN SILENT BEGINNINGS AND QUIET TERMINATIONS
LOSING THE DUTCH ONE, ROYALTY APPEARS BEFORE ME
A THOUSAND ADDED TO EVERYTHING LOSES FIFTY
Does anyone know what the solution to the riddles was? Did anyone finish the game? What happens at the end?
It seems that Edge Games have always been making games, games where people work hard, but don’t get the reward they’re owed, don’t get the payment they’ve been promised. But we want to change that. We want to see the players finally win this game, and that’s why we’re going to keep on trucking.
Please keep on posting comments, keep on playing these games and if you want to make a financial Donation to help with the legal battles that are currently being fought, then the appreciation will go far.
Until next time.